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New Map Mods

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Re: New Map Mods

Post by BlazeZeroThree on Mon Jan 02, 2012 4:00 pm

Andy7320 wrote:Some industrial mods, like more weapons, more crafting things like powerstations and factories, the technic pack was good but i fear it is now out of date.

The planes mod is very good. Transport and people can have airfields and planes instead of the somewhat temperamental zepplin mod

The vehicle and gun mods also look cool ;)

There are all sorts of mods on this page :D

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Re: New Map Mods

Post by Andy7320 on Mon Jan 02, 2012 4:10 pm

How did i expect that response, oh i know, it happens to everything i post. IM BEING OPPRESSED.
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Re: New Map Mods

Post by Joccaren on Mon Jan 02, 2012 4:26 pm

Andy7320 wrote:How did i expect that response, oh i know, it happens to everything i post. IM BEING OPPRESSED.
Help, Help, I'm being repressed!

Eh, its more that, though we will have a couple of fun things on the server and a couple of utilities (Like the lift signs), stuff like that changes the way MC as a whole can be played, which isn't what the server is for.

Plus, I'm pretty sure Fae would object to the sudden appearance of Industrial devices for Lore reasons.
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Re: New Map Mods

Post by Kairus on Mon Jan 02, 2012 4:29 pm

Joccaren wrote:I'm pretty sure Fae would object to the sudden appearance of Industrial devices for Lore reasons.

Then Frazz the almighty created a factory.

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Re: New Map Mods

Post by Sealand on Tue Jan 03, 2012 2:34 am

Andy7320 wrote:How did i expect that response
Probably because it's common sense we wouldn't have modern engineering in a time where swords and magic rule...

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Re: New Map Mods

Post by Squii on Tue Jan 03, 2012 3:54 am

Andy7320 wrote:How did i expect that response.
I have no idea how you did that,but the fact that most of those mods suck and the rest is totally out of place on our lore and even on minecraft itself,might have something to do with it.

I recommend we add a turtle pet mod.
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Re: New Map Mods

Post by sonicxs2 on Wed Jan 04, 2012 12:50 am

superscope1 wrote:
Faelar Laelither wrote:though I understand if scope, dark and Frazz have too much on their plate.

*OM NOM NOM NOM NOM NOM*
I ate'd the plate. My bad.
Will add later.

<3 scope
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Re: New Map Mods

Post by Khaddo on Wed Jan 04, 2012 12:58 am

Joccaren wrote:
Help, Help, I'm being repressed!.

Hahaha! God I love that movie....

I agree though, that makes absolutely no sense to have on our server for a plethora of reasons.

Anyone know if Spells is updated for Bukkit? I think having something involving magic would fit right in with our server, and would compliment enchanting very well. However, I wouldn't want it if it couldn't be controlled as to who can create wands and stuff like that.
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Re: New Map Mods

Post by Faelar Laelither on Wed Jan 04, 2012 1:04 am

BlazeZeroThree wrote:
Andy7320 wrote:Some industrial mods, like more weapons, more crafting things like powerstations and factories, the technic pack was good but i fear it is now out of date.

The planes mod is very good. Transport and people can have airfields and planes instead of the somewhat temperamental zepplin mod

The vehicle and gun mods also look cool ;)

There are all sorts of mods on this page :D

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RAWRAWRARRGHH!

Faelar Laelither has awoken!

Plus, I'm pretty sure Fae would object to the sudden appearance of Industrial devices for Lore reasons.

This hits the nail right on the head.

Anyone know if Spells is updated for Bukkit? I think having something involving magic would fit right in with our server, and would compliment enchanting very well. However, I wouldn't want it if it couldn't be controlled as to who can create wands and stuff like that.

If it could be reasonably controlled, yes, it would also be a great time lorewise to consider a mod like this, as long as it is a good one. Arcane magic is becoming more present in our world again.
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Re: New Map Mods

Post by Sealand on Wed Jan 04, 2012 1:40 am

Everyone's reaction to Andy's post:

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That is all.

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Re: New Map Mods

Post by ReceptiveRaptor on Wed Jan 04, 2012 1:41 am

Kairus wrote:
Joccaren wrote:I'm pretty sure Fae would object to the sudden appearance of Industrial devices for Lore reasons.

Then Frazz the almighty created a factory.
lol'd
so hard.
But um, Industrial Tools?
Nty

Reaction to Andys post?
I read it, saw the "NOOOOOO" thing, lol'd at Kai's
I'm not angry, I'm impressed.
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Re: New Map Mods

Post by mimmyjambo on Wed Jan 04, 2012 1:45 am

Faelar Laelither wrote:If it could be reasonably controlled, yes, it would also be a great time lorewise to consider a mod like this, as long as it is a good one. Arcane magic is becoming more present in our world again.

I like this idea =3

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Re: New Map Mods

Post by AJ.Wisteria on Wed Jan 04, 2012 2:00 am

Dragons, anyone? (and yes, i vaguely know this has already been discussed)
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Re: New Map Mods

Post by mimmyjambo on Wed Jan 04, 2012 9:02 am

^^ Nice profile pic. I wonder where you got that from. You are converted; my life is complete.
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Re: New Map Mods

Post by Sealand on Wed Jan 04, 2012 9:23 pm

I'm going to kill both of you.

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Re: New Map Mods

Post by ReceptiveRaptor on Wed Jan 04, 2012 11:45 pm

Please do.

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Re: New Map Mods

Post by mimmyjambo on Thu Jan 05, 2012 3:11 am

Sealand wrote:I'm going to kill both of you.

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TILL IS NOT IMPRESSED. COME AT ME, BRAH.
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Re: New Map Mods

Post by ReceptiveRaptor on Thu Jan 05, 2012 3:41 am

Olol, I kinda changed my avatar, it was picard when I said please do >.>

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Re: New Map Mods

Post by mimmyjambo on Thu Jan 05, 2012 4:46 am

Sealand used Special Banhammer!

It's super effective!

Picard is... umm... Damnit I can't think of anything any more

/me sheds tears :'(

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Re: New Map Mods

Post by AJ.Wisteria on Thu Jan 05, 2012 9:41 am

By Azura by Azura by Azura it's the BANHAMMER OH GOD RUN
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Re: New Map Mods

Post by Joccaren on Thu Jan 05, 2012 12:26 pm

AJ.Wisteria wrote:By Azura by Azura by Azura it's the BANHAMMER OH GOD RUN
Don't worry, the Wabbajack should protect you. Provided you're crazy enough. Just make a brain pie...
Mmm...
Brain pie...
Care to donate?
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Re: New Map Mods

Post by AJ.Wisteria on Fri Jan 06, 2012 9:45 am

Ahm, no thank you, but I'll gladly skip rope with your intestines if you try to take my brains from me! >:)
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Re: New Map Mods

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