Latest topics
» Scope's 6 Shit-post Hahahahaha
Fri Aug 05, 2016 6:45 pm by ReceptiveRaptor

» A New Forum
Sun Sep 21, 2014 6:17 pm by LukeTheElf

» How is everyone?
Wed Nov 13, 2013 2:12 am by Skull Sphinx

» Image War 2
Thu Nov 07, 2013 11:58 am by Warrikon

» District names!
Sat Sep 21, 2013 9:01 pm by Tengard

» EVENTUALLY ENDING STORY 5!!!!...!
Fri Sep 20, 2013 9:38 am by Warrikon

» ..o_o
Wed Sep 11, 2013 5:54 am by Faelar Laelither

» Hello?
Tue Aug 20, 2013 11:15 am by Warrikon

» Help Wanted: Blueprints & Buildings
Tue Jun 11, 2013 2:51 am by Assasin_Frost

» Introducing: Sol, the Official Currency of Dawnfire
Mon Jun 10, 2013 2:40 pm by BlazeZeroThree


New Map Mods

Page 3 of 4 Previous  1, 2, 3, 4  Next

View previous topic View next topic Go down

Re: New Map Mods

Post by ReceptiveRaptor on Thu Dec 22, 2011 2:09 am

I know it's a mod, but if it were a plugin, that shit would be awesome o.o

_________________
---------------------------------------
[4:42:47 PM] Superscope1: Raptor, stop failed.
avatar
ReceptiveRaptor
Owner

Posts : 1745
Points : 1951
Join date : 2011-03-14
Age : 22
Location : New Zealand

Back to top Go down

Re: New Map Mods

Post by Squii on Thu Dec 22, 2011 3:53 am

ReceptiveRaptor wrote:I know it's a mod, but if it were a plugin, that shit would be awesome o.o
Notch has to add this mod to the vanilla game ! (I know it will never happen,but still.)
avatar
Squii
Loot God

Posts : 353
Points : 365
Join date : 2011-06-16
Age : 19
Location : Somewhere in Caelondia.

http://Pimpturtles.awesome

Back to top Go down

Re: New Map Mods

Post by Lagg-ninja on Thu Dec 22, 2011 5:29 am

[You must be registered and logged in to see this link.]

( [You must be registered and logged in to see this link.] )

Nuff said
avatar
Lagg-ninja
Regular

Posts : 713
Points : 901
Join date : 2011-05-12
Age : 25
Location : Quebec

Back to top Go down

Re: New Map Mods

Post by ReceptiveRaptor on Thu Dec 22, 2011 6:05 am

Tactical Bacon.
#winning

_________________
---------------------------------------
[4:42:47 PM] Superscope1: Raptor, stop failed.
avatar
ReceptiveRaptor
Owner

Posts : 1745
Points : 1951
Join date : 2011-03-14
Age : 22
Location : New Zealand

Back to top Go down

Re: New Map Mods

Post by Faelar Laelither on Thu Dec 22, 2011 9:26 am

Lagg-ninja wrote:[You must be registered and logged in to see this link.]

( [You must be registered and logged in to see this link.] )

Nuff said

It doesn't really have a place in our server, but this mod is IMMENSELY funny.
avatar
Faelar Laelither
The Loremaster

Posts : 1773
Points : 1882
Join date : 2011-03-17
Location : Nowhere.

Back to top Go down

Re: New Map Mods

Post by Lagg-ninja on Thu Dec 22, 2011 9:32 am

Not everything has to have a place in roleplay, sometimes simple trolling may be a good enough reason.

1: make a pack of hamgrenades
2: mob disguise as a chicken
3: wait for adventurer to hunt for pork
4: ???
5: Profit!
avatar
Lagg-ninja
Regular

Posts : 713
Points : 901
Join date : 2011-05-12
Age : 25
Location : Quebec

Back to top Go down

Re: New Map Mods

Post by ReceptiveRaptor on Thu Dec 22, 2011 10:30 am

Lagg-ninja wrote:

1: make a pack of hamgrenades
2: mob disguise as a chicken
3: wait for adventurer to hunt for pork
4: ???
5: Profit!

Inb4 Minecraft PSA for exploding pork.
But I agree, not all of our plugins have to be specifically RP
avatar
ReceptiveRaptor
Owner

Posts : 1745
Points : 1951
Join date : 2011-03-14
Age : 22
Location : New Zealand

Back to top Go down

Re: New Map Mods

Post by Faelar Laelither on Thu Dec 22, 2011 1:22 pm

Not everything has to have a place in roleplay, sometimes simple trolling may be a good enough reason.

It's a roleplay server. Plus, it's apparently hell on earth when it comes to the process of adding plugins to our unstable server.

That being said, I'd be happy to goof off with a mod like this if circumstances were different.
avatar
Faelar Laelither
The Loremaster

Posts : 1773
Points : 1882
Join date : 2011-03-17
Location : Nowhere.

Back to top Go down

Re: New Map Mods

Post by Lagg-ninja on Thu Dec 22, 2011 8:39 pm

it may be a roleplay server faelar but as you yourself said on several occasions, it's not a hardcore roleplay server.
avatar
Lagg-ninja
Regular

Posts : 713
Points : 901
Join date : 2011-05-12
Age : 25
Location : Quebec

Back to top Go down

Re: New Map Mods

Post by superscope1 on Thu Dec 22, 2011 8:47 pm

This is true, however I would like to see our plugins benefit the roleplay SOMEHOW.

_________________
Rule 9 of the internet: There are no real rules about moderation. Enjoy your ban.
Did you know I like TNT? I like TNT. Oh, and cactus. Moreso TNT. [You must be registered and logged in to see this image.]
[You must be registered and logged in to see this image.][You must be registered and logged in to see this image.]
avatar
superscope1
Owner

Posts : 1337
Points : 1456
Join date : 2011-03-14
Age : 25
Location : Newfoundland

Back to top Go down

Re: New Map Mods

Post by Lagg-ninja on Thu Dec 22, 2011 8:50 pm

One of Kali'naj's many minions decided to feed creeper slurry to pigs to see what would happen and developped explossive pigs which clould be used as traps?
avatar
Lagg-ninja
Regular

Posts : 713
Points : 901
Join date : 2011-05-12
Age : 25
Location : Quebec

Back to top Go down

Re: New Map Mods

Post by mimmyjambo on Thu Dec 22, 2011 9:19 pm

Lagg-ninja wrote:One of Kali'naj's many minions decided to feed creeper slurry to pigs to see what would happen and developped explossive pigs which clould be used as traps?

[You must be registered and logged in to see this image.]

Getting the topic relatively back on track, I would like to (once again) remind everyone of my plugin (yes yes, not mod, but plugin. Good as a mod anyway) [You must be registered and logged in to see this link.]
avatar
mimmyjambo
Regular

Posts : 495
Points : 547
Join date : 2011-05-29
Age : 20
Location : USS Enterprise, NCC 1701-D

http://www.jameslittlewood.co.uk

Back to top Go down

Re: New Map Mods

Post by Faelar Laelither on Thu Dec 22, 2011 10:01 pm

Lagg-ninja wrote:it may be a roleplay server faelar but as you yourself said on several occasions, it's not a hardcore roleplay server.

Which means that roleplay is not 24/7, not that exploding pigs would be thrown around.

One of Kali'naj's many minions decided to feed creeper slurry to pigs to see what would happen and developped explossive pigs which clould be used as traps?.

-That's a terrible idea and I hope you are joking.

-That's impossible as the old creepers were wiped off the face of the world by the frazzled one. Feeding the negative energy that an NEC is composed of would turn the pig into a corpse as it dies a foul death, not turn it into a living bomb.

Your move.
avatar
Faelar Laelither
The Loremaster

Posts : 1773
Points : 1882
Join date : 2011-03-17
Location : Nowhere.

Back to top Go down

Re: New Map Mods

Post by Lagg-ninja on Thu Dec 22, 2011 10:02 pm

doesn't mean that minion (or kali'naj) doesn't have the ability to transport into another realm to obtain creeper slurry or even go back in time. Besides it was just a joke XD I knew the plugin wouldn't be approved by you anyway
avatar
Lagg-ninja
Regular

Posts : 713
Points : 901
Join date : 2011-05-12
Age : 25
Location : Quebec

Back to top Go down

Re: New Map Mods

Post by Faelar Laelither on Thu Dec 22, 2011 10:07 pm

Lagg-ninja wrote:doesn't mean that minion (or kali'naj) doesn't have the ability to transport into another realm to obtain creeper slurry or even go back in time. Besides it was just a joke XD I knew the plugin wouldn't be approved by you anyway

-the ability to go back in time would be used for much bigger purposes that obtaining creeper slop. The world would be an undead wasteland, instead.

-The Overlich has no interest in the old creepers, just his lovely new research projects that are imploding the crap out of everyone.

If there's a plugin that would enhance the RP experience, like that mod for books(preferrably one that not everyone has to download), I'd be much more enthusiastic about it. I believe there was a lot of player interest in that one, too.
avatar
Faelar Laelither
The Loremaster

Posts : 1773
Points : 1882
Join date : 2011-03-17
Location : Nowhere.

Back to top Go down

Re: New Map Mods

Post by mimmyjambo on Thu Dec 22, 2011 11:27 pm

Faelar, the plugin I suggested is - well - a plugin, so it only has to be put on the server :)

Plugin thread link on Bukkit forums
avatar
mimmyjambo
Regular

Posts : 495
Points : 547
Join date : 2011-05-29
Age : 20
Location : USS Enterprise, NCC 1701-D

http://www.jameslittlewood.co.uk

Back to top Go down

Re: New Map Mods

Post by Faelar Laelither on Fri Dec 23, 2011 3:30 am

mimmyjambo wrote:Faelar, the plugin I suggested is - well - a plugin, so it only has to be put on the server :)

Plugin thread link on Bukkit forums

That's the one! Yes, this would be a nice plugin, though I understand if scope, dark and Frazz have too much on their plate.
avatar
Faelar Laelither
The Loremaster

Posts : 1773
Points : 1882
Join date : 2011-03-17
Location : Nowhere.

Back to top Go down

Re: New Map Mods

Post by superscope1 on Fri Dec 23, 2011 3:53 am

Faelar Laelither wrote:though I understand if scope, dark and Frazz have too much on their plate.

*OM NOM NOM NOM NOM NOM*
I ate'd the plate. My bad.
Will add later.

_________________
Rule 9 of the internet: There are no real rules about moderation. Enjoy your ban.
Did you know I like TNT? I like TNT. Oh, and cactus. Moreso TNT. [You must be registered and logged in to see this image.]
[You must be registered and logged in to see this image.][You must be registered and logged in to see this image.]
avatar
superscope1
Owner

Posts : 1337
Points : 1456
Join date : 2011-03-14
Age : 25
Location : Newfoundland

Back to top Go down

Re: New Map Mods

Post by mimmyjambo on Fri Dec 23, 2011 5:56 am

superscope1 wrote:
Faelar Laelither wrote:though I understand if scope, dark and Frazz have too much on their plate.

*OM NOM NOM NOM NOM NOM*
I ate'd the plate. My bad.
Will add later.

And this is why we love Scope. <3 =3

[You must be registered and logged in to see this image.]
avatar
mimmyjambo
Regular

Posts : 495
Points : 547
Join date : 2011-05-29
Age : 20
Location : USS Enterprise, NCC 1701-D

http://www.jameslittlewood.co.uk

Back to top Go down

Re: New Map Mods

Post by Joccaren on Mon Jan 02, 2012 12:35 pm

Ok, yeah its been a bit over a week, but I keep forgetting this and I'm going to post it now in the thread that was made for this stuff before I forget again.

Something to stop Endermen taking every damn block they see. I remember walking around towns and noticing that Endermen had griefed that block over there and moved it about 4 blocks away, and it got pretty annoying. Personally, a mod that stops them picking up blocks alltogether wouldn't hurt, as it really does nothing but grief stuff.
So yeah, might want to look into something like that. I don't mind the Endermen as an enemy, but they gotta stop stealing blocks from our stuff. (Sadly stopping them from stealing any player placed blocks would likely also not work, as often something will be built into a tree or a mountain, or ground will be levelled, but the blocks weren't actually placed by a player so the Endermen will steal them).
avatar
Joccaren
Regular

Posts : 821
Points : 865
Join date : 2011-05-22
Age : 21
Location : Melbourne, Australia, Southern Hemisphere, Earth, The Solar System, The Orion Spur, The Milkyway Galaxy, the Local Group, the Virgo Supercluster, the Virgo-Hydra-Centaurus Suplercluster, The Pisces-Cetus Supercluster Complex, The Observable Universe, The Universe

Back to top Go down

Re: New Map Mods

Post by mimmyjambo on Mon Jan 02, 2012 12:39 pm

I expect Kairus could help us out on that one, eh? ;)
avatar
mimmyjambo
Regular

Posts : 495
Points : 547
Join date : 2011-05-29
Age : 20
Location : USS Enterprise, NCC 1701-D

http://www.jameslittlewood.co.uk

Back to top Go down

Re: New Map Mods

Post by Kairus on Mon Jan 02, 2012 2:58 pm

[You must be registered and logged in to see this link.]
[You must be registered and logged in to see this link.]
Nawp. :)

_________________
[You must be registered and logged in to see this link.]
[You must be registered and logged in to see this link.]
MY LATEST PROJECT (UPDATED 10/2):

[You must be registered and logged in to see this link.]
avatar
Kairus
Regular

Posts : 982
Points : 1117
Join date : 2011-04-04
Age : 23
Location : Auckland

Back to top Go down

Re: New Map Mods

Post by Andy7320 on Mon Jan 02, 2012 3:11 pm

Some industrial mods, like more weapons, more crafting things like powerstations and factories, the technic pack was good but i fear it is now out of date.

The planes mod is very good. Transport and people can have airfields and planes instead of the somewhat temperamental zepplin mod

The vehicle and gun mods also look cool ;)

There are all sorts of mods on this page :D

[You must be registered and logged in to see this link.]

avatar
Andy7320
___________

Posts : 47
Points : 67
Join date : 2011-09-07

Back to top Go down

Re: New Map Mods

Post by superscope1 on Mon Jan 02, 2012 3:16 pm

Andy, no to all of those >.>

_________________
Rule 9 of the internet: There are no real rules about moderation. Enjoy your ban.
Did you know I like TNT? I like TNT. Oh, and cactus. Moreso TNT. [You must be registered and logged in to see this image.]
[You must be registered and logged in to see this image.][You must be registered and logged in to see this image.]
avatar
superscope1
Owner

Posts : 1337
Points : 1456
Join date : 2011-03-14
Age : 25
Location : Newfoundland

Back to top Go down

Re: New Map Mods

Post by mimmyjambo on Mon Jan 02, 2012 3:28 pm

For us? On this server? Nnnno.

[You must be registered and logged in to see this image.]
avatar
mimmyjambo
Regular

Posts : 495
Points : 547
Join date : 2011-05-29
Age : 20
Location : USS Enterprise, NCC 1701-D

http://www.jameslittlewood.co.uk

Back to top Go down

Re: New Map Mods

Post by Sponsored content


Sponsored content


Back to top Go down

Page 3 of 4 Previous  1, 2, 3, 4  Next

View previous topic View next topic Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum